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These Digital Monsters Will Live On ETH But They’ll Fight Zilliqa

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Etheremon is a game that has been inspired by the one and only Pokemon. It has been established on the second biggest blockchain in the world, ETH. You will be given a certain amount of money that you can part with on the game and you can then choose a monster to fight with. One of the creatures is known as being a Kyari. A lot of people have run into problems with the blockchain and with the money that you have, you will probably never be able to go onto more interesting gameplay. You will also never really be given the chance to fight with other people’s monsters either. When you fight with the monsters that other people have, you will soon see that you can evolve your own monster and you will also find that your own can lay eggs and even make trades. Every action that you carry out will train your monster and you can even go to the gym with your chosen creature as well. Every update that has been done with smart contracts involves a very complex fee mechanism. This will provide miners with some level of incentive and it will also maintain the ETH blockchain as well. This makes matters even worse because you actually have to wait for minutes on end just to carry out the transaction that you want. This means that you have to wait more than you play and the fact that there are scalability issues causes more issues to say the least. On top of this, a lot of people have reported that they have had a poor user experience. People often have to buy or even install other browser extensions. These can be used to connect the blockchain and they have also stunted the level of adoption. Etheremon is the biggest and the most powerful ETH game out there, but when you look at the bigger picture you will soon see that this isn’t saying much at all. It has 209 users so far but this has actually only happened over the last 24 hours or so. At one point, the cost of gas rose by such a high level that the people over at ETH had to try and take drastic action about this. They knew that the whole thing had become super expensive and that the daily users they had dropped a lot. It became hard work and they also lost a lot of dismiss the game as a result. The team then chose to move battles, where people would pit the monsters they have against other people from the ETH blockchain onto a completely new, centralised server.

By doing this, they were then able to create a game that is centralised, even though when it started out, it was completely decentralised. This seems to be missing the point, but the game has come out to announce that they plan on moving their gameplay to a new blockchain called Zilliqa. Both of these are in Singapore but a lot could change if that happens. By the looks of things, this is going to reflect a very emerging trend and it is also going to have a lot to play in the development of decentralised applications as well. The designers don’t plan on moving the games assets and the tokens for the mons have encoded data. This included the level, the experience of the user and even the evolved form. Data has been earnt by a lot of people so far but this has been done through very costly actions. It is said that this is going to be staying on ETH for the short-term but only time will tell if that is the case for much longer. Ultimately, the game will be on two different blockchains. You have the zippier and the more scalable chain and this gives users the chance to play quickly and even way cheaper as well. This is a much more secure chain and it gives the users the chance to get some level of reassurance knowing that their items will be safe from the attack. Some have even gone onto say that Zilliqa will be a side-hustle to try and keep everything running smoothly.

The developers have a huge number of scalability projects that are happening at the moment when you look at what Ngo has to say, you will see that the ETH users can’t wait for all of this to be implemented and for this to happen, they need to commit Casper. They also then need to implement Sharding and this will take a considerable amount of time. Zilliqa, by contrast is unique and very rare. When you look at Sharding, you will see that it is a technique that is managed to more databases and this has been the case for decades now.

So scalability is not the only consideration for the developers. Users want to have a very fast and a very high level of gameplay. Users also don’t want to be at risk of losing their investment either or even their trained monsters. The idea is that monsters do represent a huge amount of time and even expense, and instead the gameplay will be synced over tokens instead. They have stated that they feel as though the ETH is secure and that is why the whole thing will continue to work the way that it has done for quite some time. Now it’s important to know that Zilliqa is able to offer way more security when compared to ETH and this is especially the case when you look at the amount of vulnerabilities that are present. Zilliqa on the other hand has a method of trying to reach a network consensus. This makes the whole thing way more vulnerable when compared to other types of attacks and this is especially the case when you look at the proof of work methods. Unlike Bitcoin or even ETH which are so secure, as long as you follow the nodes, the PBFT does come with its own cons and that is because rules do need to be followed.

PBFT runs the risk of having 51% attacks and Kumar has argued that the situation is in fact much more complicated. This is because it is possible to attack a proof-of-work blockchain and this has to be done without controlling a ton of the nodes that are present. At the end of the day, it doesn’t matter what security advantages are present when it comes to Etheremon because Ethereum is moving to Zilliqa and even the architecture of it has been moving in a slower and more battle-tested chain. The idea of having a top asset to try and control any transactions is catching on to say the least and Loom Network has even offered tools to try and build sidechains as well.

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